http://www.crudepixel.com/en/features/spotlight/128-dungeon-run-on-your-desktop\
check it out, Mik took some creative liberties with it but hey, that's his job. My job is to do what i feel i do best, write lovely articles for him to do his job on... =D
p.s. im so chuffed right now ^_^
What will be my first post on CrudePixel
This is a review for Desktop Dungeons, which may feature on crudepixel.com soon. Enjoy
Desktop Dungeons by QCF Design is designed to be a quick ten to fifteen minute game to play over a coffee break but trust me, you can easily get sucked into it for a lot longer than that. I did for sure.
The stream-lined gameplay in Desktop Dungeons makes it a supremely easy game to pick up and play but a very tricky game to master.
You take control of your avatar whom is dictated by the choices you make before you enter the dungeon, there are five races to pick from at the beginning: Human, Dwarf, Elf, Halfling and Gnome. With each race having a bonus for selecting that race. You can unlock an extra two races but I wont ruin the surprise for you as to what they are.
Along with the five races there are four classes you can go at the start, being Fighter, Thief, Priest and Wizard with an abundance of other classes to unlock.
The graphical style of the game is simplistic at best, easily being the game’ biggest downfall, blocky and unappealing art isn’ what you want to be looking at when you are smacking monsters up-side the head but on the other hand, the puddle of blood that is left after you dispatch a monster is rather rewarding. The sound is also rather simplistic also being very brief before cutting out. The audio and graphical style just goes to show that the developers spent more time working on the game than how it looked or sounded.
Every time you enter a new dungeon it is randomly generated which means you will never have the same experience in the game twice, which I find refreshing as spending a lot of time starting a game and being met by the same thing time and time again is not my idea of fun.
There are two goals in Desktop Dungeons and they are to get a supremely high score through a series of goals which in game are known as Conducts, such as killing the boss in normal combat, petrifying a ton of monsters, never taking a health potion, and never dropping below 50% health, doing these things are ridiculously important for getting a high score. The other aim of Desktop Dungeons is to kill the level ten boss in normal combat, you can kill him without ever physically attacking him but to get the conduct bonus for it, you have to physically hit him.
There is an option to pray to Gods throughout the game, each granting you a specific bonus from a plus to strength or a one time resistance to death, but praying at these alters is not a prerequisite to completing the game.
When you first bump into the boss, he will scream all this disturbing stuff at you which is a banter and a half to read. Even when the boss is Frank the Zombie you still get a laugh from him wanting to pry your skull open. It’ all about delivery.
All in all, Desktop Dungeons is an easy game to get lost in and spend a lot of time playing if you like this sort of game, the replay value is immense as it is an ever changing world you will inhabit.
I highly recommend Desktop Dungeons, even if it is just over your next coffee break.
Get Desktop Dungeons here: http://www.qcfdesign.com/?cat=20
Desktop Dungeons by QCF Design is designed to be a quick ten to fifteen minute game to play over a coffee break but trust me, you can easily get sucked into it for a lot longer than that. I did for sure.
The stream-lined gameplay in Desktop Dungeons makes it a supremely easy game to pick up and play but a very tricky game to master.
You take control of your avatar whom is dictated by the choices you make before you enter the dungeon, there are five races to pick from at the beginning: Human, Dwarf, Elf, Halfling and Gnome. With each race having a bonus for selecting that race. You can unlock an extra two races but I wont ruin the surprise for you as to what they are.
Along with the five races there are four classes you can go at the start, being Fighter, Thief, Priest and Wizard with an abundance of other classes to unlock.
The graphical style of the game is simplistic at best, easily being the game’ biggest downfall, blocky and unappealing art isn’ what you want to be looking at when you are smacking monsters up-side the head but on the other hand, the puddle of blood that is left after you dispatch a monster is rather rewarding. The sound is also rather simplistic also being very brief before cutting out. The audio and graphical style just goes to show that the developers spent more time working on the game than how it looked or sounded.
Every time you enter a new dungeon it is randomly generated which means you will never have the same experience in the game twice, which I find refreshing as spending a lot of time starting a game and being met by the same thing time and time again is not my idea of fun.
There are two goals in Desktop Dungeons and they are to get a supremely high score through a series of goals which in game are known as Conducts, such as killing the boss in normal combat, petrifying a ton of monsters, never taking a health potion, and never dropping below 50% health, doing these things are ridiculously important for getting a high score. The other aim of Desktop Dungeons is to kill the level ten boss in normal combat, you can kill him without ever physically attacking him but to get the conduct bonus for it, you have to physically hit him.
There is an option to pray to Gods throughout the game, each granting you a specific bonus from a plus to strength or a one time resistance to death, but praying at these alters is not a prerequisite to completing the game.
When you first bump into the boss, he will scream all this disturbing stuff at you which is a banter and a half to read. Even when the boss is Frank the Zombie you still get a laugh from him wanting to pry your skull open. It’ all about delivery.
All in all, Desktop Dungeons is an easy game to get lost in and spend a lot of time playing if you like this sort of game, the replay value is immense as it is an ever changing world you will inhabit.
I highly recommend Desktop Dungeons, even if it is just over your next coffee break.
Get Desktop Dungeons here: http://www.qcfdesign.com/?cat=20
Ladies and Mentlegen
SO! it took long enough, all the work has payed off, as of yesterday i am now officially a spotlight writer over at crudepixel.com. you guys happy for me? coz i sure as hell am!!
So, What Do You FiNCK?
FiNCK (Fire Nuclear Crocodile Killer) by Nifflas (Nicklas Nygren) is a two dimensional platform game with a relatively easy to grasp control system and a really quite simple premise.
The control system in FiNCK is quick to get to grips with but not so quick to master if you have played other games with a slightly different control set up you will be constantly messing up, hitting space to jump instead of S then turning into a puff of smoke and ending up back at the start of the zone, or hitting your up arrow key to jump and promptly falling down a hole. These are both things that will happen to you if you even forget for a second that it is the S key to jump and if you are anything like me, this will get you just a bit angry with the game and make you consider quitting out
But don't! Continue playing through the annoyance and you will find a beautifully crafted and designed game that plays like a dream. It's very rare to find a game that can annoy you and that you feel compelled to play at the same time, there are however a few changes I would have made if I were the one designing and developing this game. I would have the jump key on a more widely used key for jumping, as most other games I have played have had the jump action bound to keys such as the up arrow or the space bar. Apart from this little niggle, the rest of the game is pretty pick-up-and-playable, in the tutorial level all the actions that you can do are spelled out to you in a very understandable way which is what you want from a tutorial.
One rather interesting game play element is the birds strewn throughout the levels that come in varying colours. These birds are beneficial to the player either by granting you flight for as long as you hold them or slowing your fall so you can make bigger jumps. As far as I can tell, the aim of the game is to traverse the world and collect the 25 coins that are scattered throughout the world. Don't worry if you can't get to a coin on your first trip through one of the zones as you will more than likely find a door that takes you to where you need to go.
FiNCK has a unique style, it's not every game you see where the hero has a purple face and blue hair, but apart from that, the colour schemes slightly vary per level but ultimately every “rea”has the same general colour scheme, this gives a degree of uniformity to the game and helps keep the player knowing where he is.
As a whole, FiNCK is a genuinely interesting game, easy to play but not so easy to master if you are forgetful and keep hitting space to jump like I do. But I'm sure you aren't like me, so you should have a much easier ride through FiNCK than I have. On the whole, I would recommend FiNCK to every one of you, even if it's just a way to pass time over a lunch break.
Get FiNCK here: http://nifflas.ni2.se/?page=FiNCK
When It Rains.. It Pwns
So i log on to my hotmail to find a message from Mik (CrudePixel.com) asking me to write ANOTHER review for a different game... at this point in time I'm not sure if he wants this one for the fourth as well.. its mounting up now and im feeling the pressure. i can see where they are coming from, wanting to make sure the writers fit with the site and everything but now i have (potentially) two days to play this game to death and write a review that will cement my position on CrudePixel... I'm starting to feel that this may have came to late for me to do anything about it. On the bright side though, something that has been continuously complimented is my grasp of the written word and my articles flow... might be light at the end of this up and down rambling after all.. seriously guys, please, keep them crossed for me
Subscribe to:
Posts (Atom)