Update for this week:


This Week's Update is: One of sheer, unadulterated elation

Everything over at CrudePixel is going super awesome, both my reviews and mine and Sarah' s web-comic are up when they are supposed to be, sometimes my reviews will be up before my deadline day. Which I guess can only be a good thing.

In other news:


Sven, my darling little mad man, part inspired by people I wont even mention just now, you will have to buy issue one when its done to see who me and Sarah thank (and subsequently apologise to) for helping us finally unleash our (roughly) four year old creation (oh my goodness... I just realised that Sven is the same age as my niece...) He is well underway to being fully done and ready to rock your little cotton socklets very soon. Don't thank me just yet, oh, okay. Thank me. I'll let you.

Keep your beady little eyes peeled as no doubt, this humble blog will be one of my ways of letting you lovely, lovely people... except YOU, yes, you right there! *points*... know exactly what's going on in my world. For even more and more regular updates, follow my Twitter: @Salty616

It may not mean a lot to you, but damn it man, its the only world i have.

oh yeah, and a very massive thanks to Colin Somerville
, who had faith in me. Even when I didn't. now get me a job, Colin ¬_¬


OH! The Joys

So, not only am I writing reviews for Crude Pixel I am now writing what will (hopefully) become a weekly feature on the site, in its own little section.
What kind of section could I possibly be talking about? Some new, innovative foray into journalism? NOPE! A weekly web-comic, written by yours truly and illustrated by Sarah Burt, a long term friend of mine. Who is also illustrating our graphic-y novel-y type thing.
SO! Ladies and gentlemen of the internet keep your eyes peeled for both of these exciting new additions to my life’s work.

www.crudepixel.com is where the comic will be

and Sven will be out and about when he is

My First Review For Crude Pixel

http://www.crudepixel.com/en/features/spotlight/128-dungeon-run-on-your-desktop\

check it out, Mik took some creative liberties with it but hey, that's his job. My job is to do what i feel i do best, write lovely articles for him to do his job on... =D

p.s. im so chuffed right now ^_^

What will be my first post on CrudePixel

This is a review for Desktop Dungeons, which may feature on crudepixel.com soon. Enjoy

Desktop Dungeons by QCF Design is designed to be a quick ten to fifteen minute game to play over a coffee break but trust me, you can easily get sucked into it for a lot longer than that. I did for sure.

The stream-lined gameplay in Desktop Dungeons makes it a supremely easy game to pick up and play but a very tricky game to master.

You take control of your avatar whom is dictated by the choices you make before you enter the dungeon, there are five races to pick from at the beginning: Human, Dwarf, Elf, Halfling and Gnome. With each race having a bonus for selecting that race. You can unlock an extra two races but I wont ruin the surprise for you as to what they are.

Along with the five races there are four classes you can go at the start, being Fighter, Thief, Priest and Wizard with an abundance of other classes to unlock.

The graphical style of the game is simplistic at best, easily being the game’ biggest downfall, blocky and unappealing art isn’ what you want to be looking at when you are smacking monsters up-side the head but on the other hand, the puddle of blood that is left after you dispatch a monster is rather rewarding. The sound is also rather simplistic also being very brief before cutting out. The audio and graphical style just goes to show that the developers spent more time working on the game than how it looked or sounded.

Every time you enter a new dungeon it is randomly generated which means you will never have the same experience in the game twice, which I find refreshing as spending a lot of time starting a game and being met by the same thing time and time again is not my idea of fun.

There are two goals in Desktop Dungeons and they are to get a supremely high score through a series of goals which in game are known as Conducts, such as killing the boss in normal combat, petrifying a ton of monsters, never taking a health potion, and never dropping below 50% health, doing these things are ridiculously important for getting a high score. The other aim of Desktop Dungeons is to kill the level ten boss in normal combat, you can kill him without ever physically attacking him but to get the conduct bonus for it, you have to physically hit him.

There is an option to pray to Gods throughout the game, each granting you a specific bonus from a plus to strength or a one time resistance to death, but praying at these alters is not a prerequisite to completing the game.

When you first bump into the boss, he will scream all this disturbing stuff at you which is a banter and a half to read. Even when the boss is Frank the Zombie you still get a laugh from him wanting to pry your skull open. It’ all about delivery.

All in all, Desktop Dungeons is an easy game to get lost in and spend a lot of time playing if you like this sort of game, the replay value is immense as it is an ever changing world you will inhabit.
I highly recommend Desktop Dungeons, even if it is just over your next coffee break.

Get Desktop Dungeons here: http://www.qcfdesign.com/?cat=20

Ladies and Mentlegen

SO! it took long enough, all the work has payed off, as of yesterday i am now officially a spotlight writer over at crudepixel.com. you guys happy for me? coz i sure as hell am!!